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Poker King Withdrawal Problem Examination of game addiction studies conducted in Turkey: A systematic review study

These criteria are: (1) Constantly dealing with internet games mentally. (3). Lounge Ücretsiz casino oyunları portalın ✓ en iyi slotlar ✓ ücretsiz çevirmeler ✓ ödeme yok ➤ Online Lounge oyna - şimdi! (2) The emergence of withdrawal symptoms when internet games are not accessible.

In this study, we examined technology addiction and social connectedness levels of psychiatric patients who admitted to clinics in different geographical regions of Turkey. A total of people with a diagnosis of psychiatric illness who applied to psychiatry clinics in İstanbul, Elaziğ, Malatya, Yozgat, Adıyaman, and Bingöl provinces were included. Anxiety disorder was found to be the highest in TAS total score and sub-dimensions and the lowest in SCS score, while major depressive disorder was found to be the lowest in TAS total score and sub-dimensions and the highest in SCS score. As a result of this study, we can say that psychiatric patients have Poker King Withdrawal Problem moderate level of technology addiction, these people have high levels of social connectedness, and psychiatric patients with technology addiction have a high level of social belonging. In recent years, access to the internet and smartphones has become much easier due to the developments in technology. Today, it is thought that approximately 5. In addition to pleasurable things such as shopping, watching TV series-films, listening to music, playing games, the fact that official transactions can now be done online to a large extent has increased the use of the internet and smartphones and Poker King Withdrawal Problem [ 2 ]. Loss of control over the substance or behavior, risky usage, causing social problems, and observing withdrawal symptoms in the absence of the addictive substance or behavior constitute the four main components of addiction. Behavioral addictions are a relatively new concept. Technology addiction is defined as a non-chemical behavioral addiction involving human-machine interaction. This addiction can be passive television or active computer, smartphone [ 3 ]. Technology addiction is a concept that includes addictions such as online shopping addiction, social media addiction, smartphone addiction, which are largely caused by problematic internet use [ 4 ]. Individuals with technology addiction show symptoms of mental preoccupation, mood changes, tolerance, withdrawal, relapse, and interpersonal conflict, as do individuals with substance or other behavioral addictions [ 5 ]. Although social media addiction, internet addiction, and smartphone addiction are not yet accepted as disorders with diagnostic criteria in Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition DSM-5internet gaming disorder has been Poker King Withdrawal Problem in the diagnostic manual [ 6 ]. The presence of five or more criteria in the last year is considered sufficient for the diagnosis of internet gaming disorder [ 6 ]. Technology addiction has been shown to cause many biopsychosocial problems such as depression, impulsivity, loneliness, decreased well-being, impaired sleep quality, decreased self-esteem, and decreased academic performance [ 7 - 11 ]. Social connectedness is defined as the sense of belonging and subjective psychological bond that people feel towards other individuals and groups [ 12 ]. Maslow says that social connectedness is a basic human need [ 13 ]. As social connectedness increases and the social network diversifies, quality of life improves and mental health is positively affected [ 14 ]. Studies have shown that strong social connectedness reduces suicidal ideation, suicide attempts, depression, substance abuse, and offenses [ 1516 ]. Social media and internet use may have positive effects on establishing and maintaining social connectedness [ 17 ]. While there are studies reporting that social media use and technology increase social connectedness and strengthen friendship, there are also studies reporting that problematic internet use disrupts social relations and decreases social connectedness [ 1819 ]. In our literature review, we could not find any studies that examined technology addiction and social connectedness levels of psychiatric patients together. We think that the findings of this study may be useful in the recognition and treatment processes of psychiatric patients. This study was conducted in accordance with the ethical standards set out in the Declaration of Helsinki, revision. This cross-sectional study was conducted in 6 provinces of Turkey between January 1, and June 30, A total of people participated in the study. However, 35 people later refused to participate in the study. As a result, The sample group consists of patients who applied to the outpatient clinic in the hospitals where the authors worked during the 6 months from January 1, to June 30, in which the study was conducted. All patients who provided consent to engage in the research underwent structured interviews based on DSM-5 guidelines, conducted face to face by a psychiatrist, with each interview lasting around 30 minutes. Literate individuals between the ages of 18—65, who applied to a psychiatry outpatient clinic were included in the study. The exclusion criteria were illiteracy, hearing and speech impairment, history of alcohol and substance abuse in the last 6 months, any significant physical pathology or any neurological disease such as epilepsy, cerebrovascular disease that would affect the distribution of psychiatric symptoms in the patient, history of head trauma and cognitive dysfunction. It is an evaluation form created by the researchers and includes data such as sex, age, marital status, economic status, diagnosis of psychiatric illness, and duration of illness. It was developed by Aydın [ 20 ] to determine the level of technology addiction. It is a likert-type scale 1-never, 2-rarely, 3-medium, 4-very often, and 5-always consisting of four subdimensions: instant messaging 6 itemsusing social networks 6 itemsusing websites 6 itemsand playing online games 6 items. The lowest score that can be obtained from the sub-dimensions of the scale is 6 and the highest score is The lowest score that can be obtained from the total score of the TAS is 24 and the highest score is There are no reverse scored items in the scale. As a result of the analyses, the reliability of the scale was calculated with internal consistency and Cronbach alpha value was 0. The Poker King Withdrawal Problem consistency coefficients of the sub-dimensions were found as using social networking 0. In our sample, according to the Cronbach alpha analysis, the value of the total score of the scale was found to be 0. SCS consists of 8 items. Turkish validity and reliability study was conducted by Duru [ 22 ].

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Journal of Child

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Abstract Objective: Problematic internet usage, a significant and growing global problem in adolescents, is associated with the risk of future behavioural problems. Turkish validity and reliability study was conducted by Duru [ 22 ]. Create Research Close. Behavioral addictions are a relatively new concept. This article was submitted to Addictive Disorders, a section of the journal Frontiers in Psychiatry.

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References 1. This difference was due to the difference between the anxiety disorder group and the depressive disorder, schizophrenia spectrum disorder and other psychotic disorders and bipolar disorder groups, and between the somatoform disorder and depressive disorder groups, with the anxiety disorder and somatoform disorder groups having the highest scores. Sustainability ; However, it was found that gaming addiction was higher in male students compared to female students, especially between the ages of 14—15 in the 24 study. Find articles by Mehmet Dinç. Çocuk Dergisi 24 2 99— This difference was due to the difference between the anxiety disorder group and the depressive disorder, schizophrenia spectrum disorder and other psychotic disorders and bipolar disorder groups, with the anxiety disorder group having the highest score. Of the patients included in the study, Again, there was a significant positive correlation between length of diagnosis and online gaming score, supporting the study that people with mental health problems have an online gaming disorder [ 34 ]. Face-to-face or Facebook: can social connectedness be derived online? Open in a new tab. Figure 1. Create a new collection. When the duration of playing digital games before and during the pandemic in young adults was compared, it was found that this duration increased significantly during the pandemic, that digital games were played mostly by phone, and that the pandemic process increased the rate of playing war strategy games. Predicting problematic internet use situations of high school students according to religious beliefs and moral maturity levels. Bayraktar S, Boşat Sönmez M. It was developed by Aydın [ 20 ] to determine the level of technology addiction. American Psychiatric Association. In addition, these studies should be supported by regression studies, beyond correlation studies. Prev Page 0 of 0. Internet accessibility and usage among urban adolescents in southern California: Implications for web-based health research. SCS consists of 8 items. Digital gaming addiction scale for university students. After the analysis procedures were completed, the findings were presented according to the methodological trends in digital game addiction studies and research questions related to digital game addiction. As a result, this study has made suggestions on the elements to be considered in the digital game addiction studies conducted in Turkey. The internet has been linked to a reduction in stress, anxiety and depressive symptoms as a result of its access to information and communication [ 23 ]. In addition, it has been revealed that adolescents watching violent movies have higher levels of game addiction. When the coefficients related to path analysis were tested, it was found that the effect of impairment of functioning on deprivation was not statistically significant, whereas the effect of control difficulty and social isolation on deprivation was statistically significant. The relationship between recent stressful life events, personality traits, perceived family functioning, and internet addiction among college students. Diagram showing the information flow through the review: the number of records identified, included, and excluded. Comput Human Behav. Bayraktar, Sema and Merve Boşat Sönmez. The mean TAS subscale scores of the patients were A high score on this scale indicates that people have a high sense of belonging, high self-esteem, harmony, and self-regulation.

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